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A rainbow with Vue d' Esprit 2
I will try to explain a easy way to do a rainbow with Vue 2.
With this method you do not need any external modeler, just Vue's basic shapes..
Level:
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intermediate.
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Necessary knowledge:
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boolean operations with Vue d' Esprit 2.
texture's editing.
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One generally see rainbow with a rainy weather and a low-angled light. A convenient atmosphere is "Breaking Storm".
First stage: rainbow shape
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It is made with a boolean difference between two cylinders.
Create the first cylinder at the origine (x=0 y=0 z=0),
scale it (work with numerics, it's easier), size: x=300 y=300
z=1. Do the same with the second cylinder, centered at the
origine and scaled x=270 y=270 z=1.01.
Make a boolean difference between the two cylinders. Do a rotation of this difference of 90° around x-axis.
You have just created the shape of your rainbow.
A little advice: don't move it any more and build your scene around it; so you can easily texture it.
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Second stage: texturing the rainbow
Conclusion:
In this example, I have used a diffrence of two cylinders, and it seems to work correctly. For the adventurous who like to experiment, you should know that you can do a more fuzzy rainbow with the use of the Fuzzy transparency function on a torus.
But for this you need an external modeler...
An example of a rainbow is
in the gallery . Do not hesitate
to mail me for comments.
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